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Creative Producer
XR Producer
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KEY FEATURES

Emotion Engineering
Real-time Biometric Tracking
Multiplayer: 128 users in 1 shared experience simultaneously 
Sound & Visuals
Human Centric Design
Organic Interaction Design

VALUE DELIVERED

ROLE

After the groundbreaking debut of Virtual Serenity 1.0 at the WIRED Energy Tech Summit in Berlin, I’m thrilled to announce Virtual Serenity 2.0, the next evolution of this pioneering LBE VR empathy experience, now launching in Stockholm! Led by visionary director Sean Rogg, (The Waldorf Project) this experience fuses biometrics, spatial sound, and XR technology to create a synchronized, deeply introspective journey.
 

Developed by XRE, and powered by Meta Quest 2, Virtual Serenity 2.0 will take center stage at Sergel Hub, Stockholm, where 128 participants per session will engage in an unprecedented exploration of human connection and consciousness.    this groundbreaking experience pushes the boundaries of immersive technology and human connection.

Virtual Serenity integrates bespoke LBE VR technology, biometric sensors, and 3D surround sound to craft a deeply introspective, large-scale journey. With 288 participants engaging in real-time, this experience redefines how we explore empathy and collective consciousness through VR.

Producer & PM

DETAILS

VIRTUAL SERENITY 2.0
Hardware: Meta Quest 2
Tech Partner: XRE
Music: Tom Middleton

Sponsor: MolenGeek
Marketing: From Here, AWB
Location: Sergel Hub, Stockholm
Date: 26-27 April 2025
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